Vignette progressively darkens the outer corners of the frame, simulating the natural light falloff of physical camera lenses to guide the viewer's focus directly toward the central subject.
The Darkness and Offset sliders let you adjust the depth of the corner shading and where the falloff begins.

OriginalEffectControls
| Control | Range | Default | Description |
|---|---|---|---|
| Darkness | 0 – 1 | 0.5 | Shading depth applied to the outermost corners |
| Offset | 0 – 1 | 0.5 | Distance where falloff starts; higher values push the vignette further out |
A low offset pulls the vignette inward toward the center, creating a dramatic, spotlight-like framing. A high offset keeps most of the image clear, reserving subtle shading only for the outermost perimeter.
Processing Order and Alpha Handling
Vignette is the final color step in the Effect Chain, dimming all preceding visual elements uniformly. By the time corners darken, earlier effects like Bloom, color grading, and Film Grain have already been applied.
Vignette darkens RGB colors without altering transparency. On a transparent stage, empty areas remain fully transparent, showing shading only where an avatar or prop enters the edges. When using a background image or skybox, the vignette renders as a seamless, full-frame lens falloff.
Last updated on November 3, 2026