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Persona

Scenes

A scene is a whole stage setup saved under a name: every layer on it, the background, the 3D camera, the lights and effects, and whether the avatar follows your cursor

Save layouts for chatting, gaming or a “be right back” screen, then switch between them during a stream. The scene picker is at the top of the Control Panel’s left column. Scene settings below it apply to the selected scene

What a Scene Holds

PartDetail
LayersEvery model, object and effect, in z-order, each with its own placement and settings
Primary modelThe scene’s default action target
BackgroundTransparent, colour or image — and which colour and image
BehaviourThe Look at Cursor switch
CameraThe 3D orbit camera and its field of view
LightingEvery scene light, plus overrides for lights baked into 3D objects
EnvironmentAn environment map or a 3D set, with its placement, light routing and light overrides, plus the skybox and fog
LookTone mapping, exposure and the LUT, plus each effect's own parameters
ShortcutThe key combination that switches to this scene

Everything is per scene. Two scenes can share a model and frame it completely differently, and editing one never touches the other

Managing Scenes

The picker lists all scenes and their scene shortcuts. Select a scene to apply it; selecting the active scene again does not reload its models. Use the search field at the top to filter by name. The adjacent menu offers these actions:

ActionEffect
New SceneAn empty scene, named Scene 1, Scene 2, … — not a copy of the current one
Duplicate SceneA copy of the current scene, layers and all
Rename Scene…Rename in place
Delete Scene…Remove the scene, after a confirmation

You cannot delete the last remaining scene. Deleting a scene removes its configuration, leaving the referenced model and asset files intact

Applying a scene shows a Loading scene… indicator while its models come up. Persona keeps whatever is already loaded across a switch where it can, so two scenes sharing a model do not reload it

Undo and Redo

Scene edits can be undone: +Z and ++Z on macOS, Ctrl+Z and Ctrl+Y on Windows and Linux (Ctrl+Shift+Z works too). macOS also carries Undo and Redo in the Edit menu; on the other platforms the window has no menu bar, so the keyboard is the only route

Undo covers the layer placements, primary model, background, behaviour, camera, lighting, environment and effects listed in the table above. Scene renaming uses a separate dialog and is excluded from undo history

History keeps up to fifty edits for the current scene. Switching scenes clears the history

Undo and redo only work while Persona is focused. They take priority over an app shortcut bound to the same combination, and holding the key repeats the action. With a text field focused, the combination goes back to that field's own text undo

Scene Shortcuts

Each scene can have a shortcut. In Shortcuts, select a scene from the Scenes list at the bottom, then record a key combination. See scene shortcuts. The assigned keys appear below the scene picker

The same rule applies as elsewhere — a combination with Ctrl, Alt or Cmd in it works while another application is in front; anything else works only while Persona is focused, to avoid interfering with typing in other applications

If another application already owns the combination, a warning triangle appears beside the keys. The shortcut is not lost — it falls back to working while Persona is focused

What Is Remembered

The active scene, and every edit to it, is saved as you go and restored on the next launch. Placement, camera, lighting and effects are all part of the scene document, and are restored when you reopen the application

Settings that belong to the application rather than to a stage — language, tray icon, frame rate cap, tracking source, Plugin API — are global and unaffected by which scene is active

Last updated on September 9, 2026

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