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Persona

Gradient

Gradient lays a solid colour or a two-colour gradient over the image and blends it in — a tint across the whole frame, a wash of colour from one side, or a coloured glow around the avatar

It works as a scene effect on the whole frame and as a layer effect on a single model or object, with the same controls in both places

Controls

ControlRangeDefaultEffect
Gradient TypeSolid / Linear / Circle / EllipseCircleA solid colour, a linear gradient, a circle or an ellipse
Blending Mode24 modesNormalHow the gradient combines with the image colours
ColorHex#ffffffThe main gradient colour
Transparent BackgroundSwitchOffKeeps transparent areas of the image clear
Opacity0 – 11How strongly the gradient blends with the image

With Normal blending at full Opacity the gradient covers the image completely, so switching the effect on at its defaults turns the frame into a white-to-black circle. Choose another Blending Mode or lower Opacity to let the image through

Gradient Type

Solid fills with Color alone. Linear blends from Color to Background Color across the frame, while Circle and Ellipse spread out from a centre, with Color in the middle and Background Color around it

Every type except Solid reveals the shape controls below. Angle appears only for Linear and Ellipse, and Scale X and Scale Y only for Ellipse:

ControlRangeDefaultEffect
Background ColorHex#000000The second gradient colour
Invert GradientSwitchOffSwaps the inside and outside of the gradient
Center X−1 – 10Moves the gradient horizontally
Center Y−1 – 10Moves the gradient vertically
Radius0 – 31The gradient's radius, or where a linear transition sits
Smoothness0 – 51How soft the transition between the colours is
Angle−180 – 180°Rotates the gradient
Scale X0 – 21Stretches the ellipse horizontally
Scale Y0 – 20.5Stretches the ellipse vertically

Switching to Solid only hides these controls. Their values are kept, so the shape returns unchanged when you switch back

Shape and Position

Radius sets how far Color reaches from the centre of a Circle or Ellipse; on Linear it slides the transition along the gradient instead. Smoothness sets how gradual the change between the two colours is — at 0 the edge is hard

Center X and Center Y move the gradient across the frame. Positive values go right and up, and ±0.5 puts the centre on the edge of the frame

Angle turns the gradient clockwise. At 0° a Linear gradient runs from Color at the top to Background Color at the bottom. Scale X and Scale Y stretch an Ellipse along its own axes; at their defaults it is twice as wide as it is tall

Invert Gradient swaps where the two colours sit — Background Color moves to the middle, or to the top of a linear gradient — without changing either colour

Blending Mode

Blending Mode offers the same 24 modes as Rim Light, matching their Photoshop namesakes. Normal paints the gradient over the image and leaves Opacity to mix the two

Multiply darkens the image through the gradient's colours and Screen lightens it. Overlay and Soft Light tint it while keeping its light and shade, and Color recolours it without changing its brightness

Transparent Areas

Transparent Background appears only on a scene gradient, and decides what happens where nothing is drawn. The stage's colour or image background sits behind the rendered frame, so the space around the avatar counts as empty even with one of those set:

  • Off — the gradient fills empty pixels too, at its Opacity, covering a colour or image background, or the desktop behind a transparent stage
  • On — empty pixels stay clear, and only what the stage draws takes the gradient

A layer gradient has no such switch. It always stays within its own layer's pixels, leaving the layer's transparent areas clear

Processing Order

Gradient runs after select colors, once the colour block is done, and before blur — so grading never tints it, and blur softens it along with the image. As a layer effect it takes the same place in the layer's own chain

Last updated on September 19, 2026

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