Gradient lays a solid colour or a two-colour gradient over the image and blends it in — a tint across the whole frame, a wash of colour from one side, or a coloured glow around the avatar
It works as a scene effect on the whole frame and as a layer effect on a single model or object, with the same controls in both places
Controls
| Control | Range | Default | Effect |
|---|---|---|---|
| Gradient Type | Solid / Linear / Circle / Ellipse | Circle | A solid colour, a linear gradient, a circle or an ellipse |
| Blending Mode | 24 modes | Normal | How the gradient combines with the image colours |
| Color | Hex | #ffffff | The main gradient colour |
| Transparent Background | Switch | Off | Keeps transparent areas of the image clear |
| Opacity | 0 – 1 | 1 | How strongly the gradient blends with the image |
With Normal blending at full Opacity the gradient covers the image completely, so switching the effect on at its defaults turns the frame into a white-to-black circle. Choose another Blending Mode or lower Opacity to let the image through
Gradient Type
Solid fills with Color alone. Linear blends from Color to Background Color across the frame, while Circle and Ellipse spread out from a centre, with Color in the middle and Background Color around it
Every type except Solid reveals the shape controls below. Angle appears only for Linear and Ellipse, and Scale X and Scale Y only for Ellipse:
| Control | Range | Default | Effect |
|---|---|---|---|
| Background Color | Hex | #000000 | The second gradient colour |
| Invert Gradient | Switch | Off | Swaps the inside and outside of the gradient |
| Center X | −1 – 1 | 0 | Moves the gradient horizontally |
| Center Y | −1 – 1 | 0 | Moves the gradient vertically |
| Radius | 0 – 3 | 1 | The gradient's radius, or where a linear transition sits |
| Smoothness | 0 – 5 | 1 | How soft the transition between the colours is |
| Angle | −180 – 180° | 0° | Rotates the gradient |
| Scale X | 0 – 2 | 1 | Stretches the ellipse horizontally |
| Scale Y | 0 – 2 | 0.5 | Stretches the ellipse vertically |
Switching to Solid only hides these controls. Their values are kept, so the shape returns unchanged when you switch back
Shape and Position
Radius sets how far Color reaches from the centre of a Circle or Ellipse; on Linear it slides the transition along the gradient instead. Smoothness sets how gradual the change between the two colours is — at 0 the edge is hard
Center X and Center Y move the gradient across the frame. Positive values go right and up, and ±0.5 puts the centre on the edge of the frame
Angle turns the gradient clockwise. At 0° a Linear gradient runs from Color at the top to Background Color at the bottom. Scale X and Scale Y stretch an Ellipse along its own axes; at their defaults it is twice as wide as it is tall
Invert Gradient swaps where the two colours sit — Background Color moves to the middle, or to the top of a linear gradient — without changing either colour
Blending Mode
Blending Mode offers the same 24 modes as Rim Light, matching their Photoshop namesakes. Normal paints the gradient over the image and leaves Opacity to mix the two
Multiply darkens the image through the gradient's colours and Screen lightens it. Overlay and Soft Light tint it while keeping its light and shade, and Color recolours it without changing its brightness
Transparent Areas
Transparent Background appears only on a scene gradient, and decides what happens where nothing is drawn. The stage's colour or image background sits behind the rendered frame, so the space around the avatar counts as empty even with one of those set:
- Off — the gradient fills empty pixels too, at its Opacity, covering a colour or image background, or the desktop behind a transparent stage
- On — empty pixels stay clear, and only what the stage draws takes the gradient
A layer gradient has no such switch. It always stays within its own layer's pixels, leaving the layer's transparent areas clear
Processing Order
Gradient runs after select colors, once the colour block is done, and before blur — so grading never tints it, and blur softens it along with the image. As a layer effect it takes the same place in the layer's own chain
Last updated on September 19, 2026