Flare lights the image as if a bright source sat just outside the frame: a coloured glow washes in from that edge, and the side facing away from it dims slightly. Optional animated rays stream out from the same point
It is a scene effect only — it acts on the whole frame and cannot be added to a single layer. See Scene Effects and Layer Effects
On a transparent stage the glow and rays also reach into the empty parts of the frame, so they still show over the desktop or an OBS scene
Controls
| Control | Range | Default | Effect |
|---|---|---|---|
| Blending Mode | Add / Screen / Color Dodge | Add | How the flare combines with the image colours |
| Color | Hex | #ffffff | Colour of the flare |
| Intensity | 0 – 1 | 0 | Brightness of the flare |
| Size | 0 – 2 | 0 | How far the flare spreads |
| Angle | −180 – 180° | 0° | Which side of the frame the light comes from |
| Glow Opacity | 0 – 1 | 1 | How strongly the soft glow blends with the image |
| Rays | Switch | Off | Adds animated light rays |
Zero Intensity and Size do not switch the flare off — they leave its base glow, which the two sliders then brighten and widen. Glow Opacity is what fades the glow out
Angle places the light around the frame. At 0° it comes from above, and positive values move it clockwise — 90° from the right, ±180° from below
Blending Mode
Add puts the glow's light straight onto the image. Screen lightens more gently, so bright areas are less likely to clip. Color Dodge intensifies the image's own colours under the glow and leaves pure black untouched
Rays
Switching Rays on sends ribbons of light out from the same point as the glow. They sway and pulse continuously, with their own colour and strength:
| Control | Range | Default | Effect |
|---|---|---|---|
| Ray Type | Sun Rays / Shine Rays / God Rays | Sun Rays | The style of the rays |
| Ray Color | Hex | #ffffff | Colour of the rays |
| Ray Size | 0 – 1 | 0 | Size of the rays |
| Ray Intensity | 0 – 1 | 0 | Brightness and density of the rays |
| Ray Opacity | 0 – 1 | 1 | How opaque the rays appear |
Sun Rays are a few narrow ribbons, Shine Rays more and wider ones, and God Rays the broadest and densest. As with the glow, zero Ray Size and Ray Intensity keep each type's own size and brightness rather than hiding the rays
The rays do not depend on the glow: they stay when Glow Opacity is 0, so you can use rays on their own
Processing Order
Flare runs after blur, so blur does not soften the flare, and before pixelate and Subspace Glitch™, which warp it along with the rest of the frame
Last updated on September 19, 2026