A pane of glass in front of the stage with rain running down it. Two layers of falling drops plus a field of small static ones refract the frame behind them, and each drop carries a specular glint
Each drop has its own highlight, so droplets remain visible over transparent areas of the stage
Controls
| Control | Range | Default | Effect |
|---|---|---|---|
| Intensity | 0 – 1.25 | 0.5 | How much rain falls, from a drizzle to a downpour |
| Speed | 0 – ×3 | ×1 | Overall animation rate. 0 pauses the droplet animation |
| Scale | 0.4 – 2.5 | 0.4 | Size of the droplet pattern. Higher means smaller, denser drops |
| Drop Width | 0.4 – 1.5 | 1 | Width of the drops and the trails they leave |
| Drop Length | 0.4 – 2.5 | 1 | How elongated a falling drop is |
| Refraction | 0 – 3 | 0.2 | How strongly a drop bends the frame behind it |
| Fall Speed | 0 – ×3 | ×1 | How fast the running drops slide |
| Direction | −180° – 180° | 0° | Which way it falls — 0° down, ±90° sideways, ±180° up |
| Wiggle | 0 – 2 | 1 | How much a running drop wanders sideways on its way down |
| Static Drops | 0 – 3 | 0.2 | How many small stationary drops sit on the glass |
| Glints | 0 – 1 | 0.6 | Specular highlight on drops over transparent pixels |
A drop does not slide the moment it appears — most of its cycle is spent easing in place before it runs, which is what stops the pane reading as a uniform downpour
Changing the Direction
Rotating the field is not just cosmetic. At ±90° the rain streaks sideways, suggesting wind; at ±180° it runs upward, which is what you want for a window on a moving vehicle or a surreal effect
Adjust Wiggle and Fall Speed alongside the direction to keep the droplet motion consistent with the intended effect
Glints and the Transparent Window
Glints adds highlights that keep droplets visible over transparent areas. Refraction alone cannot show a drop where there is no background to refract, so these highlights help the rain remain visible over your desktop or OBS scene
Turn it down toward 0 when the stage has a solid background and refraction alone already reads
Processing Order
Droplets runs after every screen-space warp — pixelate and Subspace Glitch™ — because the pane is in front of the stage rather than part of it. Grain and vignette stay camera-side, after the glass
Last updated on September 19, 2026