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Persona

Tone Mapping and Exposure

The scene renders in high dynamic range — a bright emissive panel or a strong key light can carry values well above white. Tone Mapping is the curve that maps that range onto a display, deciding what happens to everything above 1 rather than letting it clip flat

SettingEffect
NoneNo tone curve — the default. Colours reach the display exactly as authored
NeutralA gentle roll-off that keeps hues where they were
ACES FilmicFilmic contrast with a strong highlight roll-off
AgXDesaturates as it clips, so blown highlights stay believable

There is no correct choice. None is honest and flat; AgX is the one that survives a bright rim light without turning it into a white blob

Exposure

Overall scene brightness, multiplied in before the curve. 1 is neutral and it reaches ×4 — two stops, enough to rescue an avatar that AgX has dimmed

Exposure works in every mode, None included: with no curve selected and exposure away from 1, the frame still goes through a linear transform to apply it

Last updated on September 3, 2026

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