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Persona

Tone Mapping and Exposure

The scene renders in high dynamic range (HDR)—values on bright emissive surfaces or strong key lights can easily exceed standard white (1.0). Tone Mapping compresses this extended dynamic range into the display color space using dedicated tone curves, gracefully rolling off values above 1.0 instead of harshly clipping them to flat white.

SettingEffect
NoneApplies no tone curve (default). Color values reach the display unmodified
NeutralGentle highlight roll-off that strictly preserves original hue
ACES FilmicRich cinematic contrast with smooth, controlled highlight roll-off
AgXDesaturates progressively as highlights clip, preserving realistic detail in overexposed areas

Select a mode that complements your scene aesthetic. None is ideal when strict color accuracy is required, while AgX tames intense specular highlights and pairs exceptionally well with bright rim lighting or bloom.

Exposure

Exposure scales overall scene brightness before tone mapping. A value of 1 represents neutral exposure, scaling up to ×4 (+2 stops). This is especially helpful for recovering scene brightness when using high-contrast tone curves like AgX.

Exposure works across all tone mapping modes. Even when mode is set to None, changing exposure directly adjusts overall frame brightness.

Last updated on November 3, 2026

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