Quantizes the frame into square cells, each taking the colour at its centre. The classic censor bar, or a whole scene dropped to a chunky sprite look
| Control | Range | Default | Effect |
|---|---|---|---|
| Granularity | 2 – 64 | 8 | Pixels per block |
Granularity is measured in output pixels, so the block count follows the window: the same setting gives coarser-looking mosaic on a small window than on a large one. Past roughly 64 the frame is a handful of tiles, which is where the slider stops
It Warps, It Does Not Filter
Pixelate works by snapping the sample coordinate to a cell centre rather than by averaging the cell, so it picks one colour per block instead of blending them. Fine detail disappears rather than smearing, which is what makes edges read as hard steps
It shares that stage with Subspace Glitch™, so with both on, the glitch tears a frame that is already blocked — the two compose rather than fighting
Last updated on September 3, 2026