A band of colour grown outward from the avatar's silhouette. Persona blurs a copy of the frame's coverage alpha so it sits fatter than the real outline, and the part that sticks out is the band — the body itself is untouched
The band carries its own opacity, so it works on a transparent stage: the outline lands on your OBS scene or your desktop rather than disappearing into the void
Controls
| Control | Range | Default | Effect |
|---|---|---|---|
| Color | Hex | #ffffff | Base colour of the band |
| Stripe Color | Hex | #000000 | Colour of the stripes laid over the base |
| Size | 1 – 64 px | 8 px | How far the band grows outward |
| Opacity | 0 – 1 | 1 | Opacity of the whole band |
| Stripes | 0 – 1 | 0.5 | How densely the stripes pack across the frame |
| Stripe Mix | 0 – 1 | 1 | How far the stripe colour covers the base. 0 is base only |
| Stripe Speed | −1 – 1 | 0.2 | How fast the stripes scroll, and which way. 0 holds still |
| Stripe Curve | 0 – 1 | 0 | How far a sine wave bends the stripes |
For a Plain Solid Outline
Drop Stripe Mix to 0. The stripes still animate underneath, but the base colour covers them completely, and what is left is a clean solid band — anime-style linework, sticker white edges, that kind of thing
Leave a little mix in and pair it with a very slow Stripe Speed for a slowly flowing energy border; push Stripes up and add Stripe Curve and it lands closer to hologram interference
How the Stripes Are Laid Out
Stripes sets how many bands cross the frame — from about a dozen at the low end to well over a hundred at the top. Stripe Curve bends those bands along the vertical axis: 0 is straight diagonals, full is a pronounced wave
Stripe Speed is measured in stripe periods per second, and negatives reverse it. Because it counts periods rather than pixels, packing the stripes tighter makes the scroll look faster — move the two together to find the rhythm you want
Where It Lands
Outline runs after rim light, so the rim's glow stays inside the silhouette and does not bleed onto the band; and before drop shadow, so the shadow treats the band as part of the body it casts from
This is not the selection outline under Stage. That one is the green highlight marking whichever object is selected in the editor — it appears on your screen only and never reaches the capture
Last updated on September 4, 2026