Levels remaps the frame's tonal range: which input value becomes pure black, which becomes pure white, and where the midtones sit between them. This is the Levels control you know from Photoshop and Resolve, used to firm up contrast or recover a flat image
Controls
| Control | Range | Default | Effect |
|---|---|---|---|
| Input Black | 0 – 1 | 0 | The input level that becomes black |
| Input White | 0 – 1 | 1 | The input level that becomes white |
| Input Gamma | 0.1 – 4 | 1 | Midtone brightness, leaving both endpoints put |
| Output Black | 0 – 1 | 0 | Raises the darkest output level to soften blacks |
| Output White | 0 – 1 | 1 | Lowers the brightest output level to soften whites |
The defaults are an identity mapping — with all five where they start, Levels changes no pixel
Input and Output
The input pair decides which slice of the tonal range gets stretched. Raise Input Black and everything darker clips to black while the rest re-spreads across the full range, which lifts contrast; lower Input White for the symmetric result at the top end
The output pair narrows the range instead. Raising Output Black stops the darkest areas from reaching pure black, and lowering Output White stops the brightest from reaching pure white — use both for the faded-film, low-contrast matte look
Input Gamma moves only the midtones: above 1 brightens, below 1 darkens, and the black and white points stay where they are. When you want to shift overall lightness without touching the endpoints, reach for this rather than brightness
Channel
The Channel picker at the top decides which set the five sliders are editing: Master acts on every channel, while Red, Green and Blue each act on theirs alone. All four carry a full set of the five controls, and switching channels changes what you are editing without discarding anything already dialled in
Per-channel adjustments stack on top of Master, for correcting a colour cast or building a split tone
A common move is to raise the blue channel's Output Black and lower the red channel's Output White, which gives the classic cinematic pairing of cool shadows against warm highlights
Processing Order
Levels is a colour stage like color grading, color wheels and color shift, running after bloom and diffusion
Last updated on September 19, 2026