Fisheye recreates the look of an ultra-wide fisheye lens: the frame bulges outward from the center, bending more strongly toward the edges. It suits in-your-face close-ups or a security-camera style of exaggerated perspective.

OriginalEffectControls
| Control | Range | Default | Effect |
|---|---|---|---|
| Strength | 0 – 1 | 0.5 | How strongly the center bulges and the edges bend |
At 1, the frame bends like a 150° fisheye lens across its diagonal.
Framing
Fisheye redraws the whole frame across its diagonal with the four corners held still, so the image always fills the window with no black borders. In exchange, the middle of each edge is cropped; the higher the strength, the more is cropped.
Turning the effect on or off eases the bulge in or out rather than crossfading between two images.
Render Order
Fisheye is scene-only. It runs after Drop Shadow and before Chromatic Aberration in the pipeline:
- Bends with the scene: 3D and Live2D models, Rain and Snow, Depth of Field blur, and Rim Light, Outline, and Drop Shadow.
- Stays square to the screen: later stages such as chromatic fringing, Bloom glow, Film Grain, and Vignette are not bent.
Stage Interaction
Clicks, drags, and drops on the stage run the pointer through the same fisheye mapping, so they always land on what the bent frame shows. Orbiting the camera reads the unbent pointer movement, so it feels the same with the effect on.
Last updated on October 21, 2026