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Persona

Diffusion

A soft-focus haze over the frame. It uses the same mip pyramid as bloom, but composites differently: bloom adds, diffusion screens, so highlights halo outward instead of climbing to flat white

This is the Pro-Mist filter look — softened, not defocused

ControlRangeDefaultEffect
Intensity0 – 21How thick the veil is
Radius0 – 10.85How far the glow spreads from its source pixels
Threshold0 – 10.35Brightness floor a pixel must clear to bloom

Threshold

Bloom defaults to 0.8, which catches only real highlights. Diffusion defaults to 0.35, which pulls the midtones in — so the softening covers a wider tonal range

The threshold also decides how hard the veil arrives. It is a soft knee, ramping in between the threshold and twice the threshold, so a lower value mists in earlier and more gradually, while a higher one leaves only the highlights carrying it

Using It With Bloom

Both can run at once, and diffusion runs after bloom — so what it hazes is a frame that already has haloes on it. Bloom makes bright things glow, diffusion makes the whole image soft. For a softer cinematic look, use both with reduced intensity

On a Transparent Window

Like bloom, diffusion touches rgb and leaves alpha alone. On a transparent stage the veil appears only over the avatar's own coverage; it does not bleed out onto your desktop

Processing Order

Diffusion runs after bloom and before the LUT, so the veil grades with the image rather than floating on top of the finished frame

Last updated on September 19, 2026

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