Depth of Field simulates the shallow focus of wide-aperture optical lenses, with defocus blur increasing as pixels recede from the focal plane. It isolates character avatars and softens busy background geometry.
Controls
| Control | Range | Default | Effect |
|---|---|---|---|
| Bokeh Scale | 0 – 8 | 2 | Maximum size of the out-of-focus bokeh blur |
| Focus Range | 0.1 – 10 m | 2 m | Depth range around the focal plane that stays sharp (in meters) |
Dynamic Camera Tracking
Depth of Field does not require manual focal distance configuration. By default, the focus anchors directly to the camera target — the central framing point in the viewport. As you orbit, pan, or zoom the camera, the framing target remains sharp automatically.
To keep a specific avatar or bone in focus as it moves, configure a Focus target in Camera (supporting specific layers or the Primary Model, customizable bone anchors, and focus smoothness). When set to None, the focus falls back to the camera look-at point.
Selecting Reset Camera resets the focal position accordingly. If the intended subject is soft, reposition the camera target or configure a focus target.
Depth Rendering Mechanism
Depth of Field executes first in the Effect Chain, as it is the only effect that relies on 3D depth to calculate blur.
The Live2D layer consists of flat 2D artwork without 3D depth data. It composites into the scene after Depth of Field has executed, remaining sharp while still receiving subsequent color grading.
Focus Range is calculated in real-world meters within 3D space, so it is affected by model scale. When a VRM model is scaled down significantly, narrow the focus range to produce noticeable background blur.
Last updated on November 3, 2026