Blur that grows with distance from a focus plane, the way a fast lens does. This helps an avatar stand out from a busy background
| Control | Range | Default | Effect |
|---|---|---|---|
| Bokeh Scale | 0 – 8 | 2 | How large the out-of-focus circles grow |
| Focus Range | 0.1 – 10 m | 2 m | World metres of acceptably sharp depth around the plane |
Focus Follows the Camera
There is no focus-distance slider. The focus plane sits on the camera's orbit target — the point you framed — so whatever you pointed the camera at is what stays sharp, and it keeps up as you orbit or dolly
Reset Camera therefore also resets what is in focus. If the wrong thing is sharp, adjust the camera target
Depth Processing
Depth of field runs first in the chain, because it is the only built-in effect that reads the scene's depth buffer rather than just its colours
A Live2D layer is flat art and contributes no depth, so it composites in after this stage and is never blurred. Subsequent colour effects still apply to it
Focus Range is measured in world metres, so it scales with the avatar. A smaller VRM needs a narrower range for visible background blur
Last updated on September 20, 2026