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Persona

Depth of Field

Blur that grows with distance from a focus plane, the way a fast lens does. It is the effect that separates an avatar from a busy set of props behind it

ControlRangeDefaultEffect
Bokeh Scale0 – 82How large the out-of-focus circles grow
Focus Range0.1 – 10 m2 mWorld metres of acceptably sharp depth around the plane

Focus Follows the Camera

There is no focus-distance slider. The focus plane sits on the camera's orbit target — the point you framed — so whatever you pointed the camera at is what stays sharp, and it keeps up as you orbit or dolly

Reset Camera therefore also resets what is in focus. If the wrong thing is sharp, move the camera target rather than hunting for a number

The Built-In Depth-Aware Stage

Depth of field runs first in the chain, because it is the only built-in effect that reads the scene's depth buffer rather than just its colours. Custom effects can read the same depth through ctx.viewZ()

That has a consequence on the WebGPU Live2D engine: a Live2D layer is flat art and contributes no depth, so it composites in after this stage and is never blurred. Every colour effect downstream still reaches it

Last updated on September 3, 2026

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