Color Grading provides foundational color correction for the scene, usable independently or to fine-tune the look after applying a LUT. All six parameters initialize to neutral default values (0); enabling the effect produces no visual difference until values are modified.

OriginalEffectControls
| Control | Range | Default | Effect |
|---|---|---|---|
| Hue | −180° – 180° | 0° | Rotates all colors around the color wheel |
| Saturation | −1 – 1 | 0 | Overall color saturation; −1 is monochrome greyscale, 1 is vivid |
| Brightness | −1 – 1 | 0 | Lifts or lowers overall frame brightness, including deep shadows |
| Contrast | −1 – 1 | 0 | Adjusts visual contrast between light and shadow |
| Temperature | −100 – 100 | 0 | White balance temperature; positive is warmer, negative is cooler |
| Tint | −100 – 100 | 0 | White balance tint; positive adds magenta, negative adds green |
Brightness raises both shadows and highlights simultaneously, making it ideal for faded, low-contrast, or vintage looks. To brighten the scene naturally without lifting shadows, adjust Exposure.
Temperature and Tint calibrate white balance together. Adjusting them allows you to shift the warm or cool tone of the scene while preserving natural skin tones and smooth color gradations.
Processing Order
The color pipeline evaluates stages in order:
- White balance: Calibrates temperature and tint first.
- Saturation and Hue: Adjusts overall vibrance and hue.
- Contrast: Expands or compresses tonal contrast.
- Brightness: Fine-tunes overall brightness.
Color Grading executes immediately after LUT processing, allowing fine adjustments to the color palette established by the lookup table.
Last updated on November 3, 2026