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Persona

Scenes

A scene is a whole stage setup saved under a name: every layer on it, the background, the 3D camera, the lights and effects, and the transition that plays when you switch to it

Save layouts for chatting, gaming or a “be right back” screen, then switch between them during a stream. The scene picker is at the top of the Control Panel’s left column. Scene settings below it apply to the selected scene

What a Scene Holds

PartDetail
LayersEvery model, object and effect, in z-order, each with its own placement and settings
Primary modelThe scene’s default action target
BackgroundTransparent, colour or image — and which colour and image
CameraThe 3D orbit camera and its field of view
LightingEvery scene light, plus overrides for lights baked into 3D objects
EnvironmentAn environment map and a 3D set, with its placement, light routing and light overrides, plus the skybox and fog
LookTone mapping, exposure and the LUT, plus each effect's own parameters
TransitionWhat plays when you switch to this scene — see Scene Transition

Everything is per scene. Two scenes can share a model and frame it completely differently, and editing one never touches the other

Managing Scenes

The picker lists all scenes. Select a scene to apply it; selecting the active scene again does not reload its models. Use the search field at the top to filter by name. The adjacent menu offers these actions:

ActionEffect
New SceneAn empty scene, named Scene 1, Scene 2, … — not a copy of the current one
Duplicate SceneA copy of the current scene, layers and all
Rename Scene…Rename in place
Delete Scene…Remove the scene, after a confirmation

You cannot delete the last remaining scene. Deleting a scene removes its configuration, leaving the referenced model and asset files intact

Applying a scene shows a small spinner in the bottom-right corner of the stage while its models load. Until the next scene is ready, the outgoing one stays active and editable. Picking the outgoing scene again cancels the switch, and selecting another scene replaces the pending switch. Deleting the destination scene mid-switch also cancels the switch and keeps the outgoing scene

Scene Transition

Each scene has a transition of its own, which plays when you switch to that scene. Set it for the active scene in the Scene Transition section of the Stage row; a change is saved without being played

TypeEffect
CutThe default. The outgoing scene stays on stage until the next one is ready, then swaps at once
FadeFades the cover colour in, then out again over the next scene
WipeSweeps the cover colour across the stage from left to right
CircleGrows a circle of the cover colour from the centre, then shrinks it away
ImageFades an image in over the cover colour, cropped to fill the stage
VideoPlays a video once over the switch, muted and keeping its own transparency

Every type except Cut has a Duration of 0.1 – 10 s, 1 s by default, and every type except Cut and Video a Cover Color, black by default. Choose Image… and Choose Video… pick the file from the Inventory; with none chosen, or one that cannot play, the switch falls back to Fade

Any transition but Cut starts the moment you choose a scene and keeps the stage covered until the next scene is ready — the switch happens behind it — running past its Duration when loading takes longer. It is drawn on the stage, so it shows in the capture even in Stream Mode. Every way of switching plays the destination's transition: the scene picker, an automation's Switch Scene action, Stream Deck and the Plugin API

Video Transitions

Video playback speed adjusts to match the Duration. Scene Switch Point — 5% – 95% of the clip, 50% by default — is the moment the scene changes behind it, so pick a frame where the video fully covers the stage. If the next scene is not ready by then, the video pauses on that frame until it is

Fade In and Out, off by default, fades the video in and out over Fade In Time and Fade Out Time, each 0 – 10 s and 0.3 s by default. The fade-in is capped at the time before the switch point and the fade-out at the time after it, and 0 turns that fade off. A longer Duration leaves both fades at their set length

Undo and Redo

Scene edits can be undone: +Z and ++Z on macOS, Ctrl+Z and Ctrl+Y on Windows and Linux (Ctrl+Shift+Z works too). macOS also carries Undo and Redo in the Edit menu; on the other platforms the window has no menu bar, so the keyboard is the only route

Undo covers the layer placements, primary model, background, camera, lighting, environment, effects and transition listed in the table above. Scene renaming uses a separate dialog and is excluded from undo history

History keeps up to fifty edits for the current scene. Switching scenes clears the history

Undo and redo only work while Persona is focused. They take priority over an automation shortcut bound to the same combination, and holding the key repeats the action. With a text field focused, the combination goes back to that field's own text undo

Switching Scenes with a Shortcut

To switch scenes from a key or a controller button, create an automation with that shortcut and a Switch Scene action. One per layout lets you change scenes mid-stream without bringing the panel forward

What Is Remembered

The active scene, and every edit to it, is saved as you go and restored on the next launch. Placement, camera, lighting and effects are all part of the scene document, and are restored when you reopen the application

Settings that belong to the application rather than to a stage — language, tray icon, frame rate cap, tracking source, Plugin API — are global and unaffected by which scene is active

Last updated on September 19, 2026

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